Improved mob physics interactions performance Tighter convex meshes for better performance Physics disappear now if they are below the world Physics now react to water flow of magma and soul sand block Performance improvements for blocky blocks creation (4x faster)įix for block shading (grass, vines and so on)įixed bug where some chunks didn’t load the physicsĪdded separate sliders for mob and block physics timings Improved performance (via JOML fastmath/sin lookup) High grass no longer let’s physics fall through the block beneath Lots of memory usage reduction and performance improvementsįixed modded blocks not showing up in customize menuesįixed certain modded blocks crashing the gameĪdded support for block entity physics (for blocky and particles, fractured will fallback to blocky)Īdded block physics activation range settingįixed block scale not working for particlesįixed sounds not working for block particlesĪdded new block breaking type >Particles showUpdateNotifications) #Minecraft 1.12 shaders causes crash when clicking block fullLiquid settings can no longer be changed while using Optifineįixed crash for upcoming Minecraft 1.18.2įixed sunflowers being buggy when placing them (and resource pack models that aren't a full 1x1x1 box)įixed a crash that occured when changing the liquid thread count and you didn't spawn a liquid beforeĪdded support for Indium (lambdaBetterGrass and so on)įixed screen getting messed up when killing entities with enchanted equipmentįixed despawn animation bug causing vines having the wrong scaleįixed sky flickering after killing mobs with layers that change blending (enderman, ender dragon, mobs equipped with enchanted items.) Server settings can no longer be changed while being on a multiplayer server (only via config), only can be changed on singleplayer servers Block physics type particles now also get reduced spawn count when there are too many physics objects
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